Game programming algorithms and techniques a platform agnostic approach

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Game programming algorithms and techniques a platform agnostic approach

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24 Oct 2013 It is perfect for implementing AI in games, producing great results without a complex. you should be able to use the same techniques and concepts in almost any game If the active state is find leaf and the mouse cursor approaches the ant, Apply the velocity vector to the position, making the ant move.
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27 May 2013 In the tile-based approach, each visual element is broken down into smaller pieces, These tiles will be arranged to form the game world according to (We are not considering a hexagonal tile based technique, which is but you should be able to understand it in any other programming language): .